Passion or Apathy…
Passion may not scale as quick you’d like or need but sacrificing passion in an attempt to scale Apathy…
Also doesn’t work.
Synonyms w/ Live Service Games
Passion shows praise & expresses discontent when the game the love breaks things they love after patch updates. It’s a push & pull but that’s passion and passion equals retention.
Unlike a fully realized and finalized game, Live Service lives and d*es on player retention.
The Live Service Game deathblow is the shareholder roadmap. Most of the players know the game devs love the game but shareholders & execs control the ship. This ship seems to travel down the same path. Pivot to Free to play, dumb down game to not scare possible new player experience, making long term player experience miserable. Slow bleed of passionate dedicated player base, New players come but don’t stay, Apathetic & unemotionally connected…. Game Studio let’s go of 30% of staff.
Passionate players remember how their investment of time was tossed away and voices felt unheard. Never trusts or touches future games by the studio they know makes amazing games cus they know as soon as it begins to pop off, they won’t be happy with active player base and attempt to scale, repeating the same failed play book.
If we didn’t care, we wouldn’t care so much. Passion might not scale but building for apathy is well…. Raid Shadow Legends…
Choose Your Adventure.
🫂