Xookt Zero is a 1/1 that explores the iterative evolution of digital art, moving beyond static images activated with animated SVG elements (www.nuxui.art) to dynamic web browser-native works. The essence of Xookt is vividly displayed in the flowing, melting, and digital degradation within the image. Please left click to cycle new degredation types.
Conceived as a living artwork in constant flux, Xookt seeks equilibrium between static and dynamic states, embodying a push-pull dynamic that navigates both old and new digital aesthetics, revealing and obscuring its source over time. To overcome pixel limitations, the image is re-rendered as live pixels, allowing seamless scaling from a small browser window to a captivating video wall.
Rooted in a CG fluid simulation, Xookt centers around a 3D mask with a humanoid form as its focal point. Viscous liquid gracefully cascades down the screen, transforming the spatial arrangement into a flat image. Generative shaders refine this work for its native web browser habitat, employing vibrant aquatic colors shaped by the ever-present and versatile fundamentally basic perlin noise.
The transformative process of Xookt unfolds with dynamic random pixelation and pixel sorting, triggered by randomized scanlines. The result is a multi format multiresolution artwork that shapes and reduces a 16k static base image into evolving pixels—sometimes fluid, other times resembling simple coloured blocks.
Over a span of 12 months, Xookt underwent a iterative journey—transitioning from a simple image to over 200 works, animations, and finally returning as a single web browser artwork. This shift signifies a newfound focus for myself, marking Xookt as a singular 1/1 proof of concept.
CG image Upscaled and manipulated with Comfy UI Web GL shaders 2024
Press S to download 4k PNG Left click to change random seed
XOOKT_ZERO
Conceived as a living artwork in constant flux, Xookt seeks equilibrium between static and dynamic states, embodying a push-pull dynamic that navigates both old and new digital aesthetics, revealing and obscuring its source over time. To overcome pixel limitations, the image is re-rendered as live pixels, allowing seamless scaling from a small browser window to a captivating video wall.
Rooted in a CG fluid simulation, Xookt centers around a 3D mask with a humanoid form as its focal point. Viscous liquid gracefully cascades down the screen, transforming the spatial arrangement into a flat image. Generative shaders refine this work for its native web browser habitat, employing vibrant aquatic colors shaped by the ever-present and versatile fundamentally basic perlin noise.
The transformative process of Xookt unfolds with dynamic random pixelation and pixel sorting, triggered by randomized scanlines. The result is a multi format multiresolution artwork that shapes and reduces a 16k static base image into evolving pixels—sometimes fluid, other times resembling simple coloured blocks.
Over a span of 12 months, Xookt underwent a iterative journey—transitioning from a simple image to over 200 works, animations, and finally returning as a single web browser artwork. This shift signifies a newfound focus for myself, marking Xookt as a singular 1/1 proof of concept.
CG image Upscaled and manipulated with Comfy UI Web GL shaders 2024
Press S to download 4k PNG Left click to change random seed