Mutant and erratic walk-cycles in non-concrete outside spaces, lo-fi Cyberpunk.
PROCESS
3d animation and compositing done in Blender, datamoshing for glitching with Python scripts, color palette indexed in GIMP after all the previous process for the .GIF delivery.
Daily explorations on noise, frequencies and lo-fi delights, researching for hidden landscapes inside shadows, frequencies, patterns and volumes.
Process
As usual in this process, I start modelling in Blender and I get lost through shapes and volumes. I also usually work with low-fi renderings with lower samples to play with noise and structures.
After rendering I apply some datamoshing with python scripts and perform some compositing in Blender compositor to research colour and paths.
In order to make face the work to it's final form I research a lot of layer working in GIMP, trying to get noise patterns and weird masks to play with. Finally I performed a subtle sonification lowpass process at Audacity in order to perform an analog feeling to the overall mood of the piece.
Overburned
PROCESS
3d animation and compositing done in Blender, datamoshing for glitching with Python scripts, color palette indexed in GIMP after all the previous process for the .GIF delivery.
Awesome work Galan!! 👌 50000 $Enjoy
Neon Clovers
Process
As usual in this process, I start modelling in Blender and I get lost through shapes and volumes. I also usually work with low-fi renderings with lower samples to play with noise and structures.
After rendering I apply some datamoshing with python scripts and perform some compositing in Blender compositor to research colour and paths.
In order to make face the work to it's final form I research a lot of layer working in GIMP, trying to get noise patterns and weird masks to play with. Finally I performed a subtle sonification lowpass process at Audacity in order to perform an analog feeling to the overall mood of the piece.
File specs:
Rad piece Galan! 80000 $Enjoy